Blasters 
Blaster Pistols 
Blaster Rifles 
Railguns
  
Firearms 
Handguns 
Rifles 
Pistol-Caliber Rifles 
Shotguns 
Sniper Rifles
  
Other 
Grenades 
Launchers 
Other
  
Blades 
Automatic Knives 
Balisongs 
Fixed Blade Knives 
Folding Knives 
Swords
  
Accessories 
Flashlights 
Misc. 
Suppressors
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					| Flashbang Grenade | 
					75 tape | 
				 
				
					Output: 170 decibel noise / 1 
					million candlepower flash 
					Fuze: 2 secondsThe flashbang grenade, when detonated, 
					emits a deafening and blinding flash, intended to 
					incapacitate any person in the vicinity. Generally used by 
					SWAT teams and special forces for room clearing. Though 
					generally causing no permanent injury, a flashbang is 
					capable of causing permanent hearing or eye damage. 
					 
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					| Frag Grenade | 
					90 tape | 
					 
					
					Blast radius: 
					15 yards 
					Fuze: 3 secondsFragmentation grenades, when detonated, 
					hurl small pieces of shrapnel in all directions away from 
					itself. Though with a kill radius of 5 yards, and a wounding 
					radius of 15, shrapnel can potentially be thrown as far from 
					the blast as 200 yards. Frag grenades, while not intended 
					for use in such a way, create a noise from their detonation 
					about as loud as that of a flashbang, and will temporarily 
					deafen anybody nearby, if they are not killed by the 
					shrapnel itself. 
					 
					  | 
						 
						
					| Jammer Grenade | 
					75 tape | 
						 
						
					Blast radius: 
					30 yards 
					Fuze: NoneThe Jammer grenade, once activated by releasing 
					the safety and pressing a button on the top, continuously 
					releases pulses of energy for twenty seconds. These pulses 
					are able to knock out any unshielded electric activity 
					within a 30 yard radius, but once the grenade expends its 
					battery, no permanent damage is suffered by electronics. 
					 
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					| Plasma Grenade | 
					150 tape | 
				 
				
					| 
					 Blast radius:  
					Fuze: 
					  
					
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					| Smoke Grenade (CG) | 
					60 tape | 
				 
				
					
					Duration: 130 seconds 
					Fuze: 2 secondsA compressed gas (CG) smoke grenade which, after all safeties are deactivated, 
					releases a non-toxic smoke into the air, which can be used 
					for various purposes. The CG smoke grenade is 
					non-pyrotechnic, using a pressurized gas that reacts with 
					oxygen to expand and become a thick smoke. The CG grenade is 
					only available in a yellow smoke variant. 
					 
					  | 
					 
				
					| Smoke Grenade (PT) | 
					50 tape | 
				 
				
					
					Duration: 105 seconds 
					Fuze: 3 secondsA pyrotechnic (PT) smoke grenade which, after all safeties are deactivated, 
					releases a non-toxic smoke into the air, which can be used 
					for various purposes. The PT smoke grenade uses an 
					igniting solid material, with a pull ring to begin ignition, 
					to generate a thick cloud of smoke. The PT grenade can be 
					had in a variety of colors, including white, orange, yellow, 
					purple, and others. 
					 
					  | 
					 
				
					| VRCS Stalker | 
					350 tape | 
				 
				
					| 
					 The Stalker, or spider grenade, is a programmable robotic 
					grenade delivery system created by the little-known Vaucan 
					Robotics Company of Sunset. Before deployment, it is a smooth 
					sphere, three inches in diameter. After deployment, six wiry 
					legs (contrary to its nickname) emerge from the body. By 
					default, the Stalker acts as a proximity mine, detecting a 
					passing target within a twenty foot radius, closing the 
					distance with its legs, and activating the contained grenade 
					when it reaches a distance of five feet. If the target is 
					moving too fast for the grenade, it will detonate at a 
					longer distance. However, the device is 
					programmable by connecting the Stalker's USB cable to any 
					computer with a plain text editor. Variables: 
					 
					- Stalk mode (Should the Stalker move at all? Defaults to 
					yes. "No" will cause the Stalker to act as a fixed proximity 
					mine, acting on the detonation range variable set below.) 
 
					- Detection radius (How close must a target be to activate 
					the Stalker? Defaults to 20. Maximum is 30. Units are in 
					feet.)
 
					- Detection speed (How fast must a target be moving to 
					activate the Stalker? Defaults to 12. Units are in inches 
					per second. Lower settings can cause the Stalker to receive 
					false positives and detonate, but at the default setting or 
					higher, if the target stops moving the Stalker will no 
					longer be able to detect it. If failsafe is set to "yes" 
					this will cause the Stalker to detonate.)
 
					- Detonation range (How close must the target be to 
					detonate the Stalker? Defaults to 5. Units are in feet.)
 
					- Fuze length (Once within detonation range, how long 
					before the grenade detonates? Defaults to 0. Units are in 
					seconds.)
 
					- Failsafe (If the target is lost or outrunning the 
					Stalker, should it detonate? Defaults to yes.)
  
					The Stalker is available in HE, fragmentation, and flash 
					variants. 
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