||A continent of all varieties. It's covered
with beaches, deserts, forests, caves, mountains, you name
it. It is the most populated of Meeriad's continents.
Dankton was once a giant country spanning the entire
continent, but, as dispute grew between the states, they
each declared their independence and became separate
countries and kingdoms; however, the continent retained the
||The largest country in the world, it was
once the capital of the country of Dankton. Though it has
only one city, there are small fringe areas unoccupied by
the city. It retains the essence of Dankton as when it was
still a country.
||A giant forest residing east of Callice.
There is a surprisingly large amount of orcs and goblins
living here, but they tend to keep to themselves and the
resident night elves keep them in check. There are also a
few small human villages.
||The second largest kingdom of Dankton. They
declared themselves independent of the Dankton government
over a hundred years ago.
||Zanardio was the earliest to declare its
independence of Dankton, doing so over four hundred years
ago. It boasts one of the most powerful armies in the world,
and is the home of several members of the famous mercenary
Zanardio's capital, Quze City, is home to
an unscathed Rylian capital ship-turned-museum and tourist
||One of the latest separatists from Dankton,
seceding only sixty years ago. Oddly windy, and electricity
usually comes from the large windmills scattered throughout
the entire kingdom, hence its name. The y in place of
the i is simply because it "looked cool," rather than
being derived from another language, as local lore claims.
||The smallest country of Dankton, it is an
industrial country that few people live in. The population
has slowly decreased over the past three years from its
||A mage city-state which, oddly, looks like a town
from the dark ages. This is probably due to it being one of
the oldest countries in existence; old habits apparently die
hard. Five different magic schools reside in this city, and
an unbelievable amount of magic shops take up the town
square. Abortox is the one most mage-friendly city in the
world. Despite being referred to as a city, it is its own
country; a hierarchy of magi governs in theory, but the
people tend to govern themselves.
||Although many people inhabit this kingdom,
it is still relatively young, coming into existence only a
hundred-fifty years ago. There is nothing particularly
noteworthy about it.
||An area possessed by no one; it lies wedged
north of Abortox, south of Hejuti, and west of Callice. It
exists in a state of anarchy, but is not as bad as it
sounds, as few live there; those who do typically believe in
living off the land and leaving others alone.